﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace GTA_V_Handling_Editor
{
    public struct HandlingData
    {
        public HandlingData(Data[] car, Data[] bike, Data[] boat, Data[] fly, Data[] weap, Data[] sbm, Data[] trn, Data[] tlr, Data[] cvt)
        {
            Convertables = cvt;
            Trailers = tlr;
            Trains = trn;
            Submarines = sbm;
            Weapons = weap;
            Flying = fly;
            Boats = boat;
            Bikes = bike;
            Cars = car;
        }
        public Data[] Convertables,Trailers,Trains,Submarines,Weapons,Flying, Boats, Bikes,Cars;

    }
    public struct Data
    {
        public Data(string name, string[] data)
        {
            Name = name;
            Handling = data;
        }
        public string Name;
        public string[] Handling;
    }
}

